By Colin Moock
Flash MX builders who want quick on-the activity reminders concerning the ActionScript language will locate O'Reilly's new ActionScript for Flash MX Pocket connection with be the perfect answer. This concise and easy-to-use reference is the moveable spouse to the Flash coder's crucial source, ActionScript for Flash MX: The Definitive consultant by way of Colin Moock. thoroughly up to date, together with tools and houses additional within the newest Flash participant, it's the integral fast reference for ActionScript programmers.The ActionScript for Flash MX Pocket Reference presents a whole precis of ActionScript, Flash MX's object-oriented programming language, protecting the middle items' and periods' tools and homes. additionally coated are ActionScript's international houses, worldwide services, operators, statements, keyword phrases, and directives. This compact ebook additionally contains an exceptional precis of ActionScript syntax and top practices, overlaying datatypes, variables, loops, conditionals, identifiers, occasion dealing with, and object-oriented programming in brief order. For programmers coming from different languages, it deals a brief orientation to the commonest Flash parts and operations together with motion picture Clips, loading and drawing snap shots, textual content manipulation, facts transfers, and XML parsing.O'Reilly's Pocket References became a favourite between builders in all places. through offering a wealth of vital info in a concise, well-organized layout, those convenient books carry simply what you want to whole the duty to hand. while you've gotten reached a sticking aspect and want to get to the reply quick, the hot ActionScript for Flash MX Pocket Reference is the publication you will need nearby.
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Additional resources for ActionScript for Flash MX Pocket Reference: Quick Reference for Flash MX Programmers (Pocket Reference (O'Reilly))
For details, see Chapters 14 and 16 of ActionScript for Flash MX: The Definitive Guide and the following Macromedia technotes: • How to Build a Flash MX Component: http://www. com/ support/flash/applications/creating_comps/ The following sites have plenty of free components for download. mxp files). You can get the Extension Manager at the Macromedia Flash Exchange (the first URL). swf files, images, sounds, HTML documents, variables, and XML into the Flash Player. When used with Macromedia Flash Remoting MX or Macromedia Flash Communication Server MX, Flash can even transfer serialized objects to and from external sources.
To load variables in Flash 5 (which did not support the LoadVars class), use the loadVariables( ) global function. org/asdg/codedepot/. Loading XML To load XML source code from a text file or server-side application, create an instance of the XML class and invoke its load( ) method. When the XML has been received, it will be parsed and converted to an object hierarchy that can be accessed with the methods of the XML class. xml, which looks like this:
Hello worlduse the following code: // Make a text field in which to display // the contents of the
Drag a rectangle big enough to display the desired text on stage. 3. Make sure the Property inspector (Window ➝ Properties) is open. 48 | ActionScript for Flash MX Pocket Reference 4. In the Property inspector, for Type, select Dynamic Text or Input Text (Static Text cannot be accessed through ActionScript). 5. In the Property inspector, for Instance Name, supply a legal identifier for the text field. An Instance Name cannot be specified until Type is set, as described in Step 4. "; The set of HTML tags supported by Flash 5 text fields includes , , , (with FACE, SIZE, and COLOR attributes), ,
, and .