Digital preservation technology for cultural heritage by Mingquan Zhou

By Mingquan Zhou

"Digital maintenance expertise for Cultural historical past" discusses the know-how and techniques in electronic upkeep of cultural background. It covers themes in 5 significant parts: Digitization of cultural history; electronic administration within the cultural background maintenance; recovery concepts for inflexible strong relics; recovery strategies for work; electronic museum. it's also software examples for electronic protection of cultural heritage.

The booklet is meant for researchers, complicated undergraduate and graduate scholars in special effects and snapshot Processing in addition to Cultural history preservation.

Mingquan Zhou is a professor on the collage of data technological know-how and know-how, Beijing basic collage, China. Guohua Geng is a professor on the collage of data technology and know-how, Northwest college, Xi'an, China. Zhongke Wu is a professor on the collage of data technological know-how and expertise, Beijing general college, China.

Show description

Read Online or Download Digital preservation technology for cultural heritage PDF

Similar graphics & multimedia books

Gimp: The Official Handbook: Learn the Ins and Outs of Gimp from the Masters Who Wrote the GIMP User's Manual on The Web

Gimp: The legit instruction manual is written by means of Gimp specialists and is the main finished resource of knowledge to be had in this freely allotted image-manipulation software for the Open resource neighborhood. the single booklet to educate the full software, together with all integrated filters and third-party plug-ins.

Geocomputation: A Primer

Geocomputation A Primer edited by means of Paul A Longley Sue M Brooks Rachael McDonnell tuition of Geographical Sciences, collage of Bristol, united kingdom and invoice Macmillan university of Geography, college of Oxford, united kingdom This publication encompasses all that's new in geocomputation. it's also a primer - that's, a publication which units out the rules and scope of this significant emergent region from an identical modern point of view.

Distributed Multiple Description Coding: Principles, Algorithms and Systems

The explosive progress of community, multimedia and instant know-how is essentially altering the best way humans converse, fueling call for for trustworthy real-time transmission of photo and video information. This certain text/reference systematically examines the problems in disbursed video coding (DVC) and a number of description coding (MDC), novel thoughts designed to deal with the issues of traditional snapshot and video compression coding.

Building Flickr Applications with PHP

Development Flickr functions with personal home page teaches you the way to take advantage of todays preferred on-line photograph administration procedure. You’ll discover ways to paintings with either your individual images and Flickrs huge, immense cache, and create new and compelling extensions to the Flickr platform. This e-book is a brilliant choose simply because Its written via skilled developer Rob Kunkle and Phlickr developer Andrew Morton.

Extra info for Digital preservation technology for cultural heritage

Example text

Volume Rendering Volume Rendering is a technology that generates a two-dimensional image directly from a three-dimensional data field. In real world, there are many scenes that can not be shown by simple faces, such as smoke, fire, cloud, and mist. In this situation volume rendering is preferable. Compared with the surface rendering, volume rendering’s biggest advantage is that it can display the inner structure of the objects, which is also one of the most important reasons for it to be widely used.

In addition, due to the difficulty in controlling the scanning speed, multiple scans, and uneven sampling, the captured data is unevenly distributed and contains a lot of redundancy and some noise. Usually downsampling techniques are used to reduce of the number of sampling points in order to get the appropriate sampling density (usually evenly distributed). Alexa [12] used greedy iterative strategy to move the positions of sampling points in the original model, and finally got the sampling points distributed evenly throughout the surface of the model.

Registration Usually 3D scanning devices can only capture part of an object at a time. To get the whole data of an object, multiple scans are needed. As the multiview data are captured from different coordinate systems, they must be registered to be transformed into one coordinate system. Iterative closest point algorithm (ICP) is popular in solving the problem of three-dimensional registration, which is a high-level free-form surface based registration method proposed by Besl and Mckay [19]. It first uses the Newton iterative algorithm or search algorithm to find the nearest point-pairs between two datasets.

Download PDF sample

Rated 4.99 of 5 – based on 21 votes